WHATS NEW ^o^

  • johnpears
    29th Oct 2013 Member 0 Permalink

    Virsion 89.0 has come and with new elemenrs....YA YA YA.....I made a save on what these new elements do id~1355299 check it out.Enjoy the new elements :) Here is a list of new elements added

     

    VIRS-liqiud, turns anything it touches into VIRS and flammible

     

    VRSS-solid, turns anything it touches into VIRS and flammible

     

    VRSG-gas, turn anything it toches into VIRS,flammible

     

    PROT-heats up element when passes threw them,also removes spark

    Edited once by johnpears. Last: 29th Oct 2013
  • MiningMarsh
    29th Oct 2013 Member 2 Permalink

    This thread is #yoloswag420 incarnate.

  • jacob1
    29th Oct 2013 Developer 0 Permalink
    if you want to see what's actually new, read this:
    https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=17105

    read the changelog for the beta and the release, both are sort of combined ... unless you tried the beta and already know what's in it.
  • mniip
    29th Oct 2013 Developer 2 Permalink
    That is a quite incomplete picture of what happened, here are the commit messages since 89 beta:
    Quick fix: Fix dummy key defs used by renderer and other non-input builds
    Increment version number
    Iterate through signs in reverse order when seeking for click events in order to ensure when clicking on stacked signs the top-most sign is detected
    fix virus graphics
    f5: reload sim, f2: screenshot f3: toggle extra HUD
    fix sim.decoBox arguments, add a sim.canMove function
    Only cancel click events clickable signs (not all signs)
    Reject {b:1|blah} signs
    --copy_env copies LIBPATH (test to fix windows crosscompile)
    fix crosscompiling, --lua-dir was being ignored
    fix copy and paste in the same tpt window on SDL/Linux/X11
    fix issue with FILT PHOT scattering
    reduce / prevent PROT in fusion even more
    Remove old unfinished virtual machine and Lua bindings for it
    fix Sconscript
    Do not allow 't/c' signs to lack an ID
    Spark sign tool, {b|sometext}, when the sign is clicked, the a spark will be created at the signs position. Also MouseDown events that draw particles from being triggered when clicking on a sign
    Minute performance improvement for Sign.getText
    SConscript changes from Doxin - option for scons to copy environment variables CC, CXX, LD, CFLAGS
    fix bottom row of saves in the save browser being cut off
    fix not being able to select / see all elements in menus with tons of elements
    revert b17ef7f93880 (couldn't figure out better fix for the new PSTN bug), fix annoyance with clicking on save comments changing pages
    Ignore invalid walls in some old saves, so that they load correctly
    Fix incorrect search page count
    PROT with 0 life doesn't die
    make PROT lasers easier to make, adjust velocities needed to make things when smashing PROT together, use FIRE_BLEND for PROT graphics
    VIRS only burns with PLSM, and has the NO_DECO graphics flag
    Fix tpt.get_numOfParts, add "C" next to temperature in HUD
    fix min and max in VS2013
    Fix crash when trying to convert StringType to PointType
    Decimal number support
    LCRY + PROT = LCRY + PHOT
    add a --fullclean option to fix errors (from Doxin)
    Corrected comment grammar.
    WIFI: always delay one frame before conducting, to prevent particle order issues
    Forgot HUD description for FILT tmp=9
    fix BIZS melting without heat sim on (I wonder how many more elements still do this ...)
  • AZURE44
    5th Jan 2014 Banned 0 Permalink
    This post is hidden because the user is banned