Virsion 89.0 has come and with new elemenrs....YA YA YA.....I made a save on what these new elements do id~1355299 check it out.Enjoy the new elements :) Here is a list of new elements added
VIRS-liqiud, turns anything it touches into VIRS and flammible
VRSS-solid, turns anything it touches into VIRS and flammible
VRSG-gas, turn anything it toches into VIRS,flammible
PROT-heats up element when passes threw them,also removes spark
This thread is #yoloswag420 incarnate.
Quick fix: Fix dummy key defs used by renderer and other non-input builds
Increment version number
Iterate through signs in reverse order when seeking for click events in order to ensure when clicking on stacked signs the top-most sign is detected
fix virus graphics
f5: reload sim, f2: screenshot f3: toggle extra HUD
fix sim.decoBox arguments, add a sim.canMove function
Only cancel click events clickable signs (not all signs)
Reject {b:1|blah} signs
--copy_env copies LIBPATH (test to fix windows crosscompile)
fix crosscompiling, --lua-dir was being ignored
fix copy and paste in the same tpt window on SDL/Linux/X11
fix issue with FILT PHOT scattering
reduce / prevent PROT in fusion even more
Remove old unfinished virtual machine and Lua bindings for it
fix Sconscript
Do not allow 't/c' signs to lack an ID
Spark sign tool, {b|sometext}, when the sign is clicked, the a spark will be created at the signs position. Also MouseDown events that draw particles from being triggered when clicking on a sign
Minute performance improvement for Sign.getText
SConscript changes from Doxin - option for scons to copy environment variables CC, CXX, LD, CFLAGS
fix bottom row of saves in the save browser being cut off
fix not being able to select / see all elements in menus with tons of elements
revert b17ef7f93880 (couldn't figure out better fix for the new PSTN bug), fix annoyance with clicking on save comments changing pages
Ignore invalid walls in some old saves, so that they load correctly
Fix incorrect search page count
PROT with 0 life doesn't die
make PROT lasers easier to make, adjust velocities needed to make things when smashing PROT together, use FIRE_BLEND for PROT graphics
VIRS only burns with PLSM, and has the NO_DECO graphics flag
Fix tpt.get_numOfParts, add "C" next to temperature in HUD
fix min and max in VS2013
Fix crash when trying to convert StringType to PointType
Decimal number support
LCRY + PROT = LCRY + PHOT
add a --fullclean option to fix errors (from Doxin)
Corrected comment grammar.
WIFI: always delay one frame before conducting, to prevent particle order issues
Forgot HUD description for FILT tmp=9
fix BIZS melting without heat sim on (I wonder how many more elements still do this ...)