Not resistant to acid. It's mostly an anti azure wall.
Explanation of how it works:
Anti Prot Features
Wall is cold to absorb PROT heat.
NEUT-DEUT-INSL pressure chamber creates max particles on the second frame, helping to prevent prot bombs from generating too many particles.
Lots of INSL reflects and absorbs PROT.
GBMB and GRVT push PROT around, either into warp or out of the saev.
BCLN generates ISOZ which will get destroyed soon after the ISOZ absorbs enough heat. It intelligently knows when to destroy the ISOZ - once stuff is hot enough to penetrate deep enough into the wall, BCLN can start to release PHOT - This makes the ISOZ go critical and pretty much vaporize - INSL already in the wall will take care of PHOT. As the ISOZ absorbs a lot of heat which would normally go into the wall, then gets vaporized with only a small amount of heat going back into the wall, we can pretty much say that we can delete heat using this method.
BCLN is layered - it will easily handle creating plenty of ISOZ.
Anti Azure
The 1 frame DEUT-NEUT-INSL insta max particle generator helps to stop WARP from being spawned, nerfing bombs.
Massive amounts of GBMB counteract the GBMB already inside of the typical azure.
GRVT throws off azure bombs.
The thickness of the wall limits the effect of an azure as an azure's strength weakens over distance.
The coolness of the wall helps manage the heat from azures.
WARP gets blown off pretty easily by the way the wall is built, or, due to the GBMB, never gets concentrated in an area besides the corners where the WARP can be managed easily.
PSTS-PSTE absorbs heat easily and becomes very tough with pressure, so much so that WARP or negative pressure are needed to defeat it. And all the WARP will already be gone. :)
Alloy Explained
SPNG - INSL is used because the high life SPNG releases water which extinguishes INSL, can be really cold and only vaporizes at temperatures where it can be compared to TTAN, and can cool itself off by generating water. INSL helps keep the SPNG from getting hot and protons from getting through. The WTRV build up is also pretty great because WTRV can't turn into hot plasma, will generally stay pretty cool, naturally tries to float out of the screen against gravity, and escape, carrying heat out. When cooled, it can be pretty useful as WATR, which extinguishes INSL and helps cool stuff off, as well as absorbing heat from azures.
GBMB shielding alloy plates (I like to call them Actoys because they do things.) are great for reasons listed directly above and in the explanation for using GBMB. Due to thickness and low particle counts the GBMB plates make up the majority of the wall's thickness, which is important as thickness is one of the greatest defenses against azures.
Layered BCLN powered plates using the same SPNG - INSL alloy are responsible for the more active parts of the wall, like using GRVT to mess with azures and ISOZ to absorb and remove heat.
What Will Be Added
PHOT delivery will be improved.
I'll experiment with stacked GBMB, where one layer of GBMB with say 2000 life, another with 1000, another with 500, and so on. I might experiment with having the second, third, and fourth layers (The most layers I'll use is 4) will be sprk, each sprk having a different life and TMP, so as soon as one GBMB dies off, warp and other pieces of bombs can get blown away, then GBMB can be activated again, but this has PROT related flaws and SPRK is indestructable without PROT, so I feel it's cheating.
Experiment with cloning GBMB towards the front and back of the wall, or maybe toward the upper or loer center.
layer of GBMB has different life. As soon as one layer dies, some particles in a bomb get blown away and the previous layer is REALLY great and I want to experiment with it more.)
Experimenting with contained fire or plasma with high life that will hopefully absorb heat and then vaporize. Should be neat to experiment with as heat management is one of the most important aspects of any wall.
What's With The Wood?
I don't know how it got there and I'm too lazy to fix it.
Banned Elements
Acids, antimatter, anything that might get classified as machinery, like PSTN devices or CRAY.
LIGH or SPRK-LIGH, as much as a hypocrite as that makes me.
You should know. Obviously DEST and BOMB will be banned.
Important Notes
The wall was meant as a test for an alloy I thought of. Then I thought of a few ideas. Then I thought of some more, and more, and tweaked alloys many many many many times, and debated on using MERC (This should make the wall a lot stronger: set one large block of BCLN on each side to high tmp merc) and all sorts of stuff, and then this happened. The wall is really inefficient, the main structure of it was hacked together in a rush, and it's really just a proof of concept that isn't even finished yet. I'm still working on optimizing it, and so far it's great, doing the smallest of tweaks can have an amazing effect on the wall, and I've gotten an (unpublished) version to stop really nice bombs.
The "Strongest wall" in the save name is pretty much clickbait, I think my SPNG wall is stronger, and some walls are WAAAAY stronger, and I've tested this against multiple bombs that have gotten through. That's to be expected, this wall was just made to experiment with some techniques.
....but maybe one day this will be the strongest wall.
I don't mind an exact copy of this, even if my name isn't credited. That's fine, and I encourage anyone and everyone to tweak the wall, I'd appreciate it.
Thanks! I'm rolling out a variation on the design that stops more modern bombs, like konsole's super OP bomb of OPness (My main problem with his was the bcln-ligh. LIGH is really hard to win against without BIZR, VIBR, or things of that sort.)
Edit: Here's the variation.
If I didn't feel guilty using VIBR, BIZR, SPRK, or C5 I might consider using them. Should I? Thoughts?
Edit: 3rd variation. Just using GRVT and LN2 spawning you can get way better heat dissipation than dealing with ISOZ as the GRVT will vaporize all by itself. :D
Edit: forgot to include 3rd variation
bombs by konsole
This is so amazing!!!!
Thanks!
I think the whole particle limit strategy is extremely cheaty.
For example i could make a wall out of TNT completely impenetrable if I used up the particle limit.
Nobody could blow it up because nobody can spawn any new particles in.
If you're going to make a wall, you should at least give bombs space to explode. What you've done is give just enough space for a bomb to be placed, and then made your wall just like G-LinuxorU's.
That's been suggested serveral thousand times already, and the devs have decided not to add it in.
Also, I don't think stopping azures is that special anymore:
But that's not what I do. The wall is NOT that many particles, that's really just the bomb; the wall generates the particles on the next frames to keep DEUT bombs from generating too many particles.