Once I wanted to make a mortar simulation. I covered top of screen with CONV(BOMB) and released some ANAR so it seemed like the mortar was rising and when it reached the top, it would be converted into BOMB and fall down, exploding, just like a mortar! But something else happened...as soon as the ANAR touched CONV(BOMB), the whole thing blew up and I didn't know what just happened.
I tested this again and again and came up with what I call CONV Reactive Explosive.
I thought CONV(BOMB) could be used as realistic reactive armour! I also came up with this:
I will be making a reactive armour save sooner or later using this mechanism. Tell me what you think about it and how it could be improved.