When in fancy display certain states have diffrent "filters" applied to them (Filters in lack of a better word) For example liquids are blurred, gases are blurred, etc... So where in the code can you find those? (C++) I can't seem to find them.
Thanks! But which one is for persistant display, as I want liquids to act like that in fancy display. I can't seem to find it, is it like a PROP or EFFECT or is it hardcoded just for that display?
Hello? ANyone!