(i'll call it WIRE for now)
-WIRE conducts instantly like INST
-WIRE can be constantly SPRKed (won't flash on and off (no cooldown period))
-You can change the TMP value to allow WIRE to act like PSCN, NSCN, or normal. (affects what can conduct to/from it, whether it will extend/retract PSTN, and how it will affect powered materials)
-TMP=0 (normal) WIRE will power stuff (PCLN, ARAY, PSCN, etc.) constantly when on, and powered materials will turn off instantly when the WIRE stops being sparked. It conducts to/from the same things as METL
-TMP=1 (PSCN mode) WIRE will turn on all powered materials, cause ARAY to fire orange BRAY, and extend PSTN. It conducts to/from the same things as PSCN.
-TMP=2 (NSCN mode) will turn off all powered materials and retract piston. It conducts to/from the same things as NSCN
-WIRE is activated by nearby conductors that are being SPRKed or are in the "cooldown period" after being SPRKed
-SPRKed wire will power nearby conductors, just like BTRY
Uses:
-normal mode WIRE can be used to power PCLN in engines that are connected to a generator, so it turns them off as soon as it stops recieving power. You can do this with PSCN, DLAY, and NSCN, but if the engine gets damaged, it might get stuck turned on.
-It would be possible to make perfect NAND, NOT/NOR, XOR, and NXOR (XNOR) gates, which can't be done now, because of spark timings.
-Electronics can be activated constantly, rather than pulsing on and off. This would allow pistons to be much faster.
-This would replace the use of CONV to constantly spark stuff.
Now, i just need a good name. "WIRE" might be confusing, for 2 reasons:
-WireWorld Wire (WWLD) used to be called WIRE
-calling it "WIRE" makes it seem like it's the most basic conductor, which it isn't. (This is why WWLD's name was changed)
I think it should be called Constant wire (CNWR, CNST, CSWR...) or something
Also, it needs to have a color. I think it should be red, since it is similar to redstone in minecraft.
I agree. This gives a much larger variety of wires, although I'm not sure how you could possibly keep track of how many sparks there are going through the wire, and also how it is possible for any other conductor to transfer constant sparks. Hmmm... Maybe you could use tmp2 to add a delay between the sparks? I know there is already DLAY but that doesn't conduct to itself. Anyway, nice concept, +1