This is awesome. I'll try it now (hopefully it works on Android 5.1)
Google Nexus 6 on Android 5.1 confirmed working, and quite well at that. Controls could be a bit bigger though, or at least have an option for changing the GUI size. The Nexus 6 is similar in many ways to the Motorola X, so I'm not surprised it performed well on it given that it did so on an X.
This is why we love you, jacob1
All we need now is an ios version and a touchscreen mode for computer.
jacob1:
@the_new_powder99999 (View Post)
I can compile a touchscreen one in a bit, I tested it all on my computer. Although I still used a mouse because my touchscreen has issues with TPT (due to a program I have on here).
It would definitely have to be a separate compile and not an option. The touchscreen one is 14 pixels wider and has a bunch of other changes.
I have a Microsoft Surface Pro 3 which is pretty much a PC as it runs Windows on an x86-64 CPU, which I could use to test that out and give feedback if needed.
It worked in my Moto G, 30 fps. Thank you very much. The buttons, however, are a big problem: some of them cannot be pressed accurately. Saving to local disk is also hard, as names cannot be typed. How to toggle deco?
Nice port, although I might need some time to get used to the controlls.
Works on an HTC One M8. Sometimes the buttons for saving, etc are a bit off though. ( Well.. it could just be my inaccuracy with my fingers ), constant 60 fps.
**Small Edit**:
The 60fps was for an empty save. I tried out another a bit more heavy save, still 20+ fps