Lightning ray

  • 12Me21
    28th Oct 2015 Member 0 Permalink

    How it works:

    1: a beam of BRAY (or something else that disappears quickly) is fired at the target.

    2: CRAY sparked by INST or INWR places a pixel of LIGH at the next empty space after the end of the BRAY.

     

    Version 1: (There are some before this, I will add them later)

     

    Awesome tiny ship II (LIGH Ray version 2)

    I made a small spaceship built around a smaller version of the LIGH ray.

     

    Version 3:

    I had just started to understand layering, but I didn't know how to do sub-frame timing yet.

    It used a beam made from BRAN (LIFE), because it disapeared faster than white BRAY.

     

    Version 3.5:

    I changed the beam to orange BRAY, because BRAN would sometimes spread.

     

    Version 4:

    This one is the same as V3.5, but aimable (how do you spell that?). It is much bigger though, so it didn't totally replace 3.5. I probably should have called it 3.8 or something

     

    Version 5:

    This uses sub-frame timing and layering, so it is only 2 pixels! This will probably be the last major change to the basic design.

     

    Version 5.6: (I meant to say 5.5... oops)

    I used CONV to make it very overpowered, and replaced the INWR with INST so it is indestructable.

     

    I might make an aimable version of V5.

     

    These don't work in the snapshot version, because CRAY(LIGH) is broken, but I'm sure that will be fixed soon.

    Edited 2 times by 12Me21. Last: 28th Oct 2015