This generates a stick of FILT for you. It's 60hz and subframe, so be sure to save and reopen the simulation every time you change something in this component. Although it's 60hz, you don't actually have to take the data every frame, you can just shoot BRAYs through the stick of FILT whenever you wish.
Storing data on FILT, by the way, is just shooting colored BRAY near a DTEC touching a straight (including diagonal) line of FILT.
The "perpetual spark" at (310; 173) powers an ARAY, which shoots BRAY through a FILT(.ctype=0x20000000), and any other FILT copied there by the DRAYs from above (those FILTs perform a binary OR on the BRAY and range from 0x01 to 0x80 in .ctype). This way you end up with a BRAY at (299; 173) that has its MSB and some of its eight LSB set. Right after that (in the same frame; remember, we're going from left to right and from top to bottom) the DRAY (powered by the "perpetual spark" at (321; 173)) copies air over (300; 173) through (307; 173). The DTEC at (298; 174) detects the BRAY at (299; 173) and sets the .ctype of the line of FILT below to the BRAY's. Then the CRAY (powered by the "perpetual spark" at (301; 175)) deletes the remaining BRAY as well. This way the entire (299; 173)-(307; 173) region is empty again and ready for the next frame. Meanwhile (still in the same frame) the PSTN below all this pushes a FILT out to the right. At last the DRAY at (298; 180) replaces the PSTN's arm with a FILT. The dray-gun to the far right just deletes the FILT above it.
EDIT: And, yeah, actually answering your question, there *is* a perpetual spark that's creating BRAY every frame.
That's what I like about subframe. Once you get the hang of hacking with particle order and cray/dray-guns, it all gets gradually easier. It only gets complicated when you add air-copying DRAYs to the mix; something might copy some other thing somewhere, something else might detect it, and a sneaky DRAY might delete it afterwards, and at the end of the frame you might end up with pockets of air where you'd expect FILT or BRAY or whatever to be. It's especially confusing when you're trying to make sense of someone else's build, that's when you ask for explanation.
The only drawback of subframe tech is that after a while you develop a habit of doing ridiculously simple tasks with it.