Window Sizes

  • Andrewrox
    12th Jul 2010 Member 0 Permalink
    I think that this is one of the biggest requests for the game: Window resizing. While the size of the Powder Toy window is decent, we should be able to customize it.

    However, it would be great to toggle the sizes. Now technologically, it could be quite hard to be able to completely adjust window sizes because of the menus, but having 1 - 10 different resolutions/sizes would make things much better. In reality, people have to stop whining about fully adjustable sizes, as that is a lot of effort. But being able to choose from 1 - 10 sizes (or many more) would be good enough.

    Do you guys agree with me?
  • plagueis
    12th Jul 2010 Member 0 Permalink
    The program uses SDL for the graphical stuff, it'd be trivial to resize it as the elements are probably already relative to the window borders.

    I might give it a try myself by just changing the window size where it's called.
  • Andrewrox
    12th Jul 2010 Member 0 Permalink
    plagueis:
    The program uses SDL for the graphical stuff, it'd be trivial to re-size it as the elements are probably already relative to the window borders.

    I might give it a try myself by just changing the window size where it's called.

    Okay, cool. You are probably write about the window borders thing.
  • Simon
    12th Jul 2010 Administrator 0 Permalink
    While it is possible to allow window resizing, it is not something that I believe will add much to the game, not only will increasing the window size slow the game down, it will also make it difficult for users on smaller screens use the "scale:2" argument, since it only just fits on laptops at its current resolution, they would struggle to open and use simulations saved with a larger window size.
  • Andrewrox
    12th Jul 2010 Member 0 Permalink
    Simon
    How do you use the scale:2 thing on Macs?
  • devast8a
    12th Jul 2010 Former Staff 0 Permalink
    A flexible view. Ie. The ability to zoom the whole view in and out and move the view around freely would solve issues with large contraptions on a smaller screen size.
  • Andrewrox
    12th Jul 2010 Member 0 Permalink
    devast8a:
    A flexible view. Ie. The ability to zoom the whole view in and out and move the view around freely would solve issues with large contraptions on a smaller screen size.

    Yeah, it probably would.
  • Simon
    12th Jul 2010 Administrator 0 Permalink
    Andrewrox
    With difficulty.
    Here's how I do it:
    Open a terminal, drag the Powder Application into the Terminal, hit backspace to delete the extra space at the end. type "/Contents/MacOS/powder scale:2" and hit enter.
  • Andrewrox
    12th Jul 2010 Member 0 Permalink
    Simon
    Thanks very much Simon. I figured it out :)
  • matija
    12th Jul 2010 Banned 0 Permalink
    This post is hidden because the user is banned