http://pastebin.com/raw/ddwz3GxK
Creates a Mario element, as well as drawing Mario over the two stickmen. :P
Meow,
-RCAP
cxi:
I just felt like putting this here even though a lot of people know about it:
http://starcatcher.us/scripts/#92
It adds a realistic potato element to the game.
whats it do
I've created some useless scripts:
-- Change STKM and STK2 description
elements.property(tpt.el.stkm.id, 'Description', "Stickman. Don't kill him!. Control with the arrow keys. Don't suggest Stickman related elements!")
elements.property(tpt.el.stk2.id, 'Description', "Second Stickman. Don't kill him!. Control with the WASD keys. Don't suggest a third Stickman!")
-- Modify PLNT
elements.property(elements.DEFAULT_PT_PLNT, "Color", 0x0C6314)
elements.property(elements.DEFAULT_PT_VINE, "Color", 0x0C6314)
elements.property(elements.DEFAULT_PT_PLNT, "HighPressure", 5)
elements.property(elements.DEFAULT_PT_PLNT, "HighPressureTransition", elements.DEFAULT_PT_OIL)
-- Add DIRT
local dirt = elements.allocate("MOD", "DIRT")
elements.element(elements.MOD_PT_DIRT, elements.element(elements.DEFAULT_PT_PQRT))
elements.property(elements.MOD_PT_DIRT, "Name", "DIRT")
elements.property(elements.MOD_PT_DIRT, "Description", "Dirt, a common useless powder. Flammable and meltable")
elements.property(elements.MOD_PT_DIRT, "Colour", 0x967251)
elements.property(elements.MOD_PT_DIRT, "Loss", 0.85)
elements.property(elements.MOD_PT_DIRT, "Weight", 1)
elements.property(elements.MOD_PT_DIRT, "Meltable", 1)
elements.property(elements.MOD_PT_DIRT, "Flammable", 43)
elements.property(elements.MOD_PT_DIRT, "Hardness", 5)
elements.property(elements.MOD_PT_DIRT, "HighTemperature", 1600.15)
elements.property(elements.MOD_PT_DIRT, "HighTemperatureTransition", elements.DEFAULT_PT_LAVA)
elements.property(elements.MOD_PT_DIRT, "Properties", TYPE_SOLID)
elements.property(elements.MOD_PT_DIRT, "MenuSection", SC_POWDERS)
cxi:
It adds a realistic potato element to the game.
If you don't believe me, try it out.
yeah I know that i mean what does the potato do
Do you know, is there any way to make the graphic still work in the zoom box? It currently doesn't, and this is a problem in various headcrab scripts that I've seen as well.
the reason its like that is because it usus graphics.drawLine(). only way for it to work in zoom is to either make it control many different particles, or bug the devs to make it so graphics.drawLine() shows in zoom.
Ok, that's interesting and good to know. Thanks.