Properties Ray

  • coryman
    10th Dec 2016 Member 0 Permalink

    An idea I just had, it would be an incredibly useful element for many purposes.
    Properties Ray, or PRAY, would function like ARAY, sending out a beam going away from whatever electricity source is connected to it. This beam would instantly set the properties of whatever particle it hits to match it's own. For example, you could have CLNE (fire) hit with a beam from PRAY (cflm), and it would become CLNE (cflm). It would also transfer LIFE, TMP, TMP2, and these could be set to -1 to make them not overwrite.
    Example:
    PRAY(stne) life(0) tmp(0) tmp2(-1)
    This would set the ctype to stne, the life and tmp to 0, and tmp2 would be unchanged. Type would never change. That would have to be a Converter Ray or something, but that's not what this idea's about.

    A particle of PRAY could be used in bombs, electronics, puzzles, etc., and would have nearly limitless applications.


    So yeah! Would this be reasonably programmable?

     


    EDIT: Wow I'm stupid. Rejected particle list. Please lock and/or delete this thread

    Edited once by coryman. Last: 10th Dec 2016