The way this works is the ICE was hacked in the console to have CType of SING, and the highest possible Tmp value. The CType of SING causes the ICE to "melt" into SING when heated. The Tmp value is transferred to the new material when it's created. SING with high Tmp values is explosive, and the higher the Tmp value the more explosive. The SING is created with no life, so it instantly disappears or explodes (depending on the value of Tmp). With the maximum value for Tmp, it is super explosive. Just this few pixels of ice when melted generates enough particles from the SING explosions, that when uncontained the particle count jumps to over 50000, and when contained (using Wall or Diamond to withstand the explosion) it will jump to over 100000, as particles are prevented from leaving the screen.