Vibranium

  • Fusionftw
    2nd Jul 2019 Member 0 Permalink

    Can you get it to constantly act like it is touching CFLM? I tried setting the TMP2 to 1 or greater, but it always resets.

  • LBPHacker
    2nd Jul 2019 Developer 0 Permalink

    VIBR does nothing when it touches CLFM.

  • Cracker1000
    2nd Jul 2019 Member 1 Permalink

    @Fusionftw (View Post)

     I guess you want the VIBR to defuse and not explode.

    You can set life of CFLM to say 9999 and allow direct contact with VIBR or you can also manually set the .tmp2 of VIBR to 6003.

  • Fusionftw
    2nd Jul 2019 Member 0 Permalink

    I tried setting the TMP2 to 6003, but it reset back to 1 when it was going to explode.

    It does that no matter the TMP2.

    Edited once by Fusionftw. Last: 2nd Jul 2019
  • Cracker1000
    3rd Jul 2019 Member 1 Permalink

    @Fusionftw (View Post)

     Ok that .tmp2 set to 6003 is i guess some random thing a user added in WIKI page.

    Anyway the code says if there is a near by CFLM particle , the .tmp & .tmp2 of VIBR gets set to 0 and 1 respectively, so you can try setting both .tmp and .tmp2 values to 0 and 1 and it should hopefully work.

  • Fusionftw
    3rd Jul 2019 Member 0 Permalink

    Thanks!