A clone that disappears after a certain amount of use, or deletes itself when it touches something else.
Like, maybe I want to make a CLNE that emits Noble Gas, I want it to make so much that until it just disappears after a certain amount of time, or when something else touches it besides the designated material.
So heres the thing, I want to make a Noble gas cloud bomb to simulate a Bomb that would drop off a plane that distributes a gas and then it ignites.
so this is what I want it to do.
make a lot of Noble gas, the gas makes a big circular cloud, it is so concentrated that it turns to plasma in one spark, The cloud goes boom and the spark travels up the gas to the special CLNE, when the plasma touches the CLNE that was producing Noble Gas it disappears
the measurement for time can be based on the same thing that controls the Fans
A little bar can appear representing time, with some units, the farther you drag your mouse, the longer it will emit that substance.
or a set amount of pixels of that substance.
make a box clicking for "disappear when empty" or "disappear when time runs out"
The first one is detection - when you hit the top metal, gas flies out until one particle hits the detector. Then it stops.
The second one is timed - when you hit the top metal, gas flies out until the water finishes passing through the tube. Then it stops. You can make the tube as long as you want.
I made the detection one because I misread your post.
I guess you could prefill an e-hole with the amount of pixels you want, then just spark it when you want it to go.