https://drive.google.com/file/d/1NzIFlhvq51lk8r-ath4KJJeHMLIzWta1/view?usp=sharing
93 Reloaded is basically just an updated version of an older script(s???) of mine
to install it just get the 2 files from the zip in the link and stick them inside your script folder
enable A then B and you should be good to go
if it says anything about loops just click cancel because i am a horrible lua programmer
if it keeps popping up just hit the cancel button harder with a hammer or smth idk
here's what it adds:
--- SIDE A ---
(bro boutta read a novel to see what elements this adds)
IRID - Iridium, completely inert.
RADI - Background Radiation. Spreads.
NEPT - Neptunium, radioactive. Quickly heats up when bombarded with neutrons.
MRCV - Mercury Vapor.
ANTI - Anti Singularity, incredibly destructive. Slowly increases in size.
ASH - Ash, light powder. Turns into oil under pressure.
LHYG - Liquid Hydrogen, very cold. Incredibly flammable.
LEAD - Lead, absorbs neutrons. Conducts electricity.
LEDP - Lead powder, absorbs neutrons. Conducts electricity. Heavy.
MONO - Monopropellant. Disperses quickly.
MNPL - Liquid Monopropellant. Releases lots of pressure and cools down when boiled.
THOR - Thorium, not radioactive on its own, needs help from another radioactive material to function.
TCHN - Technetium, decays over time and leaves heat.
SILC - Silicon, conducts electricity. Lets air pass through.
TRNA - Tornado, self explanatory.
LHE - Liquid helium, incredibly cold.
SFHE - Superfluid Helium.
HE - Helium, floats.
RADM - Radium, unstable decaying element.
N237 - Neptunium 237, decays very quickly. Radioactive waste.
HE3 - Helium 3, fuses with tritium.
SHAK - Shakes particles.
NORM - Normalizes temperature and pressure in the selected area.
OSMM - Osmium, heavy metal. Mostly the norwegian kind.
ACOL - Anti-Coal, burns slowly and very... surprisingly cold.
BHUT - Bhutane, explosive gas.
GRPH - Graphite, melts at an incredibly high temperature. Randomized conductivity.
FZOL - Frozen oil, flammable.
PLWD - Plywood. Durable material.
LBYL - Liquid Boyle gas. Explosive.
CAVE - Burn life's house down! With the lemons!
TMPS - Temporary value sensor, creates power when something's tmp is higher than its temperature.
EROD - Erodes.
STRM - Storms.
ALIQ - Anti-liquid. Flows upwards.
NETR - Neutronium. Dense, Radioactive solid. Slowly implodes and decays after time. Rarely grows.
BCRY - Broken Crystal. Light powder, may shred lungs of organisms.
CRYS - Crystal. Brittle, grows. Durable at high temperatures.
GASL - Gasoline, highly flammable.
DMDD - Diamond dust. Yeah.
ADMT - Adamantium, incredibly durable material. Virtually indestructible. An alloy of steel and vibranium.
ANIH - Annihilation.
BLLT - Bullet, travels with minimum decceleration and creates winds.
AMTL - Anti-Metal, violently heats surrounding materials when sparked. Melts at cold temperatures.
AGAS - Anti-Gas. Opposite of gas.
SLVR - Silver, resistant to corrosion. Conducts at a faster pulse.
DEUT - Deuterium, heavy, slightly more unstable hydrogen. (Note: original DEUT has been renamed to DTOX)
LDET - Liquid Deuterium, heavy, slightly more unstable liquid hydrogen.
TRIT - Tritium, decays into lighter components when struck with neutrons.
LTRT - Liquid Tritium, dangerous.
PKIC - Packed Ice.
PALA - Palladium, desintegrates over time with neutrons.
bacteria gang bacteria gang are you guys excited for bacteria gang
LTAC - Lactic acid, helps to decompose organic matter.
BCTR - Bacteria, spreads and sticks.
BCTD - Decomposer bacteria, decomposes plant matter.
ABCT - Airbourne bacteria.
BCTW - Bacterial wall, solid but still flows.
AQBC - Aquatic Bacteria. Floats and spreads through water slowly.
ALGE - Algae, spreads in water.
BLGE - Blue Algae, spreads in water.
GLGE - Green Algae, grows in water.
RLGE - Red Algae, grows in water.
back to normal
SPPR - Sandpaper, Gritty.
DISA - "Cause Havok." (can you tell i was into xmen while making this part of the script)
CSNW - CO2 Snow.
GRND - Ground.
BRWF - Broken Tungsten.
MAGM - Magma.
H2O2 - Hydrogen Peroxide, corrosive, decomposes into oxygen and water, rarely ozone.
CMNT - Cement, hardens over time.
CMNP - Cement powder, mix with water to get cement.
BULB - Light bulb, emits light permanently.
MUON - Muons, heavy particles which decay.
TAU - Tauons, very heavy particles which decay quickly.
WYST - Water-Yeast mixture, spreads quickly under heat.
GLUO - Gluons, sticky.
QGP - Quark-Gluon Plasma.
PLIG - Pulverized Lightning.
LNO2 - Liquid Nitrogen Dioxide, explosive.
NO2 - Nitrogen Dioxide, reacts with water to form nitric acid.
BRAU - Broken Gold.
HNO3 - Nitric acid, corrosive, releases deadly gasses.
RADN - Radon, screws up electronics and kills organic matter. (alternate version can be enabled inside script)
SBAL - Super Bouncy Ball from the old Dan-Ball powder game.
SGAS - Super Bouncy Gas.
SLIQ - Super Bouncy Liquid.
SSLD - Super Bouncy Solid.
!!! - Destroyed matter.
??? - Destroys everything.
INFC - Infection.
CLAR - Fully Transparent. Lights up near electricity (Color controllable with tmp tmp2 and pavg0)
D38 - Depleted uranium. Neutron reflector.
VDLQ - Void Liquid. Sludge of death. Consumes.
STAR - Star matter. Ultra Sludge of death. Perpetual nuke.
ALCH - 99% Ethanol, mildly flammable.
ALCV - Alcohol Vapor, inhale if you dare, it burns.
ACET - Acetaldehyde. Toxic.
LAET - Liquid Acetaldehyde. Disinfectant
SSOP - Solid hand soap, dissolves in water slowly.
thermal gang (this was made far before the thermal mod so dont start yelling at me)
BPYR - Blazing Pyrotheum, embodiment of ignition.
GCRY - Gelid Cryotheum, embodiment of absolute zero.
ZAER - Zephyrean Aerotheum, embodiment of energy.
TPTR - Tectonic Petrotheum, embodiment of mass.
PYRO - Pyrotheum.
CRYO - Cryotheum.
AERO - Aerotheum.
PETR - Petrotheum.
back to normal
NEUR - Neurons?
GLTR - Glitter.
ASTT - Astatine, highly unstable heavy halogen.
FRNC - Francium, radioactive unstable alkali metal. (you know exactly what to do with these 2)
INDI - Indium, soft metal. Ejects energy to titanium. Absorbs energy from silicon. Barely conducts heat.
RHOD - Rhodium, resistant to corrosion. Shiny! Great photon reflector
GRMN - Germanium, equalizes pressure.
PHOS - Phosphorous, useful for CRT's.
CSNS - C-Type sensor, creates power when something's c-type is the same as its c-type.
PRTN - Protonium. Dense, decays into protons. (im not doing another gang bit)
DEGN - Degenerate matter, resulted from going too far with fusion.
GRTN - Gravitonium. Hilariously dense, decays into gravitons.
PHTN - Solid photons. weightless, decays into photons.
RDTN - Solidified radiation? Weightless, decays into background radiation.
TDGM - Tauon Degenerate matter. Unstable.
BSEC - Bose-Einstein Condensate.
TMP2 - Temporary value 2 sensor, creates power when something's tmp2 is higher than its temperature.
ASNS - Ambient heat sensor, creates power when the ambient heat around it is higher than its temperature.
VS- wait this one made it into the game lol
FRAL - Fralium, obliterates itself upon electrical contact.
PASC - Positronic acid, reacts violently with matter, weak acid.
TACH - Tachyons, nyoom!
ZBOS - Z Bosons, behave weirdly.
W-BS - W- Bosons, behave strangely.
W+BS - W+ Bosons, behave oddly.
LAIR - Liquid air, yikes.
DUPL - Duplicates whatever it's touching.
REMV - Removes whatever it's touching.
CERI - Cerium, lights up under heat.
EMRD - Emerald, allows electrons to pass.
EMRP - Powdered emerald, allows electrons to pass.
C-3 - C-3, plastic... implosive?
POSI - Positrons, anti-electrons.
ACTN - Actinium, very radioactive. Explodes with negative pressure.
SO2 - Sulfur Dioxide, reacts with water to form acid.
SULF - Sulfur, highly flammable and slow burning.
GRPP - Graphite Powder, melts at an incredibly high temperature.
COIL - Crude oil, separates into many compounds.
(bonus element you can enable in the script) SCDX - Supercritical CO2, not quite liquid, not quite gas.
MTTR - Matter.
FBMB - Very violent plasma explosive.
FFVT - Force field (vertical). Extends to the top and bottom.
FFHT - Force field (horizontal). Extends to the sides.
FF
IRNF - Iron fluoride.
IRFP - Iron fluoride powder, strong fluorinating agent.
FLRN - Fluorine. What have you done?
--- SIDE B ---
(are you tired yet? i am)
MTHN - Methane, can't see it before it's too late.
FFST - Force field (static).
FFOD - Force field (omnidirectional). Extends in all directions.
PTTR - Pattern test.
OXDZ - Oxidizer, decomposes into O3 once heated up.
MSF0 - Moving Solid. No, it doesn't have physics. You expected me to make a proper rigid body sim in Lua? Falldown 0.
MSF1 & MSF2 are the same but for falldown 1 & 2 i'm not gonna repeat it here
AAAZ - Azidoazide Azide, explodes under ANY stimuli.
RCKT - Rockets!
SFIR - Short fire.
OWKO - Owko. No clue what this is, I got it from pyro sand. [EDIT: Apparently it's a sort of japanese napalm.]
TRCH - Everlasting fire. Also known as a torch.
ATRC - Antitorch. Everlasting anti-fire?
ARC - Arc, generates plasma.
RICE - Rice, strange velocity behavior.
(another scrapped bonus element) LMTN Liquid Methane, absolutely explosive. There's no going back.
N2 - Nitrogen. Thin air. (you can also enable the dreaded N2 - LN2 transition in the script) (bad idea btw)
SFUL - Solid fuel, decomposes into methane with temperature.
NTRT - Nitrate.
LO3 - Liquid Ozone, very cold. Horrifying.
O3 - Ozone, strong oxidizer.
ANFC - Infection's nemesis.
AMRC - Americium, silently decays. Changes rate with temperature.
LCAS - funny. (liquid caus)
DMTR - Dark matter. Invisible spooky gravity!
RMTR - Red matter. Not-so-invisible SCARY gravity!
GOD - Game of Death. 1 dimensional cellular automata. (completely broken btw)
YBCO - Yttrium-Barium-Copper Oxide. Superconductor at low temperatures.
DNRG - Dark energy, expansive.
MMBR - Membrane, lets only liquids pass through.
SIEV - Sieve, lets only powders pass through.
CLTH - Cloth, lets only gasses pass through.
GRTT - Gravitite, radioactive, interacts with gravitons. Heavy...?
EINS - Einsteinium, proton reactive.
THCP - Thermocouple. Generates electricity with heat.
NSNG - Naked Singularity, makes physicists angry.
ANSG - Anti Naked Singularity, makes physicists very angry.
STMT - Strange matter, DO NOT LET THIS LOOSE.
NIHO - Nihonium, very explosive and reactive.
OGAN - Oganesson, very heavy and reactive.
LVMR - Livermorium. Fun fact: if you put this in a city save it magically becomes Livermore!
RAND - Random. (TRUE randomizer, not just a random element)
C-2 - C-2, generates incredibly high pressure when exploding.
BRSS - Brass, accelerates air. Shinier! Poor electric conductor.
BRNZ - Bronze, odd reactions. Shiny!
STIN - Sigma Tin, formed at VERY high pressures, incredibly durable. Perfect heat insulator.
TIN - Tin, poor heat conductor, useful for alloys. Decays into gray tin over time.
GTIN - Gray tin, uhoh.
BTIN - Broken gray tin.
FNGS - Fungus stem.
FNGC - Fungus spore center.
FNSP - Fungus spore.
FNGU - Fungus.
STFM - Styrofoam, soft bubbly light material.
NAOH - Sodium hydroxide. Strong base
SODM - Sodium, violently reacts with water, turning into hydroxide and releasing hydrogen. Na + Cl = ?
PWDR - Powder. Super explosive.
IWDR - run
RBBR - Rubber, elastic. Transfers energy to nearby particles. Usually breaks the fabric of spacetime.
HOT - Heater, temperature increase decided by tmp.
COLD - Cooler, temperature decrease decided by tmp.
AMCL - Ammonium Chloride, has an endothermic reaction when dissolved in water.
DACL - Dissolved ammonium chloride.
SEA - Sea.
good job you actually made it to the end of the list
Pretty chunky mod, if I'm being honest a bit impenetrably so. Maybe try making a homepage for this mod and several more saves demonstrating its elements like I did with the fan elements script?
(Yes, you can upload saves that feature Lua elements - just make sure you don't have any other scripts that add elements enabled and add a link to this thread for instructions since loading the save without the mod active will cause all modded elements to disappear)
Also, I peeked through the code and noticed something you could improve: In the activated Thermal Foundation elements (BPYR, TPTR, ZAER, GCRY) you have a series of nested if statements that prevent them from having effects on certain elements, but you could instead do something like this:
-- declare this before the update functions of all the elements you intend to use it for
-- you only have to declare this once; it can be reused for all elements that need it
local indestructibleElements = {
[elem.DEFAULT_PT_DMND] = true,
[elem.DEFAULT_PT_VACU] = true,
[elem.DEFAULT_PT_VOID] = true,
[elem.DEFAULT_PT_CLNE] = true,
[elem.DEFAULT_PT_PCLN] = true,
[elem.TPT_PT_VDLQ] = true,
}
-- inside the update function, use this conditional:
-- assumes that "r" is the particle you're trying to test
if not indestructibleElements[sim.partProperty(r, "type")] then
-- do stuff
end
@RebMiami (View Post) i have actually made an element museum if sorts but i should probably update it to not look like garbage
same goes for the script, i mihht try to update it eventually cuz its also old and trash
i have also discovered how horrible this site is on mobile
Quick problem, whenever I try to activate 93 reloaded B it says error and it says invalid element, any help?
So this is basically the updated version of tptremadeV