I don't think it needs to be said that the Azure bomb scene has been decaying lately. It's grown rife with elitism and you can hardly post a bomb without someone telling you that Azures are better or post a bunker without someone bragging about how their super-cool Azure can totally wreck it in 0.053 seconds.
Thus, I believe that a more fun and competitive spirit can be achieved by creating a new ruleset that ends the overly centralizing reign of the Azure bomb and shifting the Bomb vs. Wall mindset to one of specific goals and challenges rather than trying to jack up some arbitrary number to prove that your bomb is the best there is.
This post exists to guage interest in this idea and garner feedback before we officially name and launch this new ruleset. We will happily fix flaws in this ruleset if you help us find them.
TL;DR
You can find a brief summary of the rules here with more details below.
The save below contains standardized timing electronics and provides helpful guides for the dimensions we require of walls and bombs.
GOALS
The goals of this new ruleset are to eliminate many of the overpowered and uninteresting strategies that can often be found in modern bomb and wall saves to encourage creative use of new strategies, create more engaging competition, and in general make the building of bombs and walls more fun.
We aim for walls to be presented as “challenges” for bomb creators to overcome. Walls should not be designed in the hope that they be able to resist any bomb, as bomb-makers will eventually discover a wall’s weakness and exploit it. This is a good thing! Don’t consider your wall a failure if certain bombs are able to destroy it. Similarly, expect walls to evolve over time. You shouldn’t aim to have a single bomb that can break any wall; target a specific wall or type of wall and get as good as breaking it as you can.
This ruleset is flexible and is expected to evolve over time. If a certain strategy becomes too dominant or centralizing, we may consider banning or restricting it to maintain a healthy competitive spirit.
RULES
This ruleset comes with a standardized definition of what it means for a bomb to have "defeated" a wall. The bomb must activate a line of detector wall covered in a layer of WAX beneath the wall within 1 minute (3600 frames) of being placed to count as a success.
2950324View Save 2950324 contains standardized EMP-proof timing equipment that starts a timer as soon as you place a bomb, and stops the timer as soon as you activate the detector.
The following clauses apply universally:
WALLS
Walls must be built using 2950324View Save 2950324 with the following settings:
The following clauses apply to walls built under this ruleset:
The following elements are banned from use in walls and cannot be used:
The following elements are not outright banned but have restrictions placed upon them (outside of the Indestructibles Clause):
BOMBS
The following clauses apply to bombs built under this ruleset:
The following elements are banned for usage in bombs:
The following elements are not outright banned but have restrictions placed upon them:
With these rules, I think a very strong wall would include:
i made near strongest object that ignore azures
bomb can be blocked with vibranium because it wont anihilate it
Why is BOMB banned while DEST restricted, even though DEST is stronger than BOMB?
Hm, Azure bomb scene you say... sorry to be ignorant but what exactly defines an azure bomb?
I'm curious because I seem to have made a bomb once with an "azure lotus mechanism" but I highly doubt I invented it, unless these are two different "azures"...
azures are very irational idea - use gravity bomb to put everything in center + warp fussion and lightings for more strong
the only destruction power of azures are actualy 2 things 1 and most danger gravity lol 2 lightings
this because other things are in center result azures are just overrated "infinite" fusion devices
Not exactly. An azure bomb is a bomb that uses long life GBMB and superheated WARP. I'm guessing BOMB is banned and DEST is not because DEST can mostly be blocked with the right structure, while BOMB is like VIRS in that it needs a good VIBR layer to block, but it's strong otherwise. Really, I don't think there is a very good reason, but it is what it is.