Requesting help with CRAY

  • aerkiaga
    1st Jan 2023 Member 0 Permalink

    I'm trying to make my first sub-frame logic contraption. Right now I've placed an always-on SPRK(PSCN) under a CRAY(SPRK) and set the latter's tmp to 8, tmp2 to 24. According to the wiki, this should erase a specific area 8 pixels tall at a distance of 24 pixels from the CRAY at every frame. But, to my disappointment, the CRAY ends up deleting every particle 24 pixels away and above instead. So, rather than clearing the target area on every frame, it has the effect of destroying most of the device. What is the explanation for this and how could I get around it?

  • Jakav
    2nd Jan 2023 Member 0 Permalink

    The particle limit is likely the cause. Reduce the number of particles.

  • BluBubblz
    2nd Jan 2023 Member 1 Permalink
    Summary: I figured out what causes it (edit: not particle limit as Jakav said) and I have a possible solution (use life 1 BRAY instead of SPRK)

    See my save id:2967545. (Idk how to link it here, pls tell me if you know how to).

    Use ~[ID here] -- @LBPHacker

    Hope this helped!
    Edited 3 times by BluBubblz, LBPHacker. Last: 2nd Jan 2023