why do things turn into BHOL

  • widthhightlength
    2nd Dec 2024 Member 0 Permalink

    why do things turn into BHOL when i set its x for example

    !set x ptnm 77

  • EnganK
    2nd Dec 2024 Member 0 Permalink
    If you stack more than five (or about a thousand in EHOL) non-energy particles in a single pixel, they become BHOL. Most likely, you have more than five PTNM particles with the same y coordinate, which, when the specified command is executed, all end up stacked on each other.
  • Jakav
    2nd Dec 2024 Member 0 Permalink

    In EHOL, if more than 1500 (exactly) are stacked, BHOL is made.

  • widthhightlength
    3rd Dec 2024 Member 0 Permalink

    ohhhh. so how do i layer/stack properly?

  • EnganK
    3rd Dec 2024 Member 0 Permalink
    Use the PROP tool instead of the console to layer particles in a more controlled manner, and move them one stripe of the same X/Y coordinate at a time.
  • Triston17879
    3rd Dec 2024 Member 0 Permalink

    Keep in mind that CONV/CLNE behave weirdly - a CONV of cold material can be observered cooling an alloy, even without outside stimilus. I think it's some weird layering of properties, but am not sure.

  • widthhightlength
    4th Dec 2024 Member 0 Permalink

    meh.. its a bit tedious layering at all

  • Jerehmia
    4th Dec 2024 Member 0 Permalink

    There are scripts that make layering/stacking more easy, "Layering helper remastered" is a good script for layering bombs, walls etc. while "Subframe Chipmaker Script" is great for layering electronics.