I don't quite know how to explain this in a succinct manner. LoadSaveBlock(50807); Let's start with the basics -This is a glitched wall type -It is not visible -This wall has properties similar to fan, detector wall and liquid permitting wall in that falling particles (especially powders) generate a higher "amount" of velocity... Resulting in (if enclosed) a simulation where if you drop heavy powders they generate stupendous amounts of velocity...