Is thunder stackable?

  • frankomisko
    4th Feb 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • Catelite
    4th Feb 2011 Former Staff 0 Permalink
    All pixels are stackable, to be technical. Thunder just ignores collision with itself, and so does this by default, like neutrons and photons.
  • code1949
    4th Feb 2011 Member 0 Permalink
    @frankomisko
    Yeah. When Catelite says pixel are stackable, a good example is that e-wall can hold many particles.
  • frankomisko
    4th Feb 2011 Banned 0 Permalink
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  • Ace
    4th Feb 2011 Member 0 Permalink
    It would be hard to stack them though.
  • Catelite
    4th Feb 2011 Former Staff 0 Permalink
    @code1949
    I actually mean like, there are sneaky tricks to getting rid of collision in many particles. It's much more difficult to accomplish with solids that never move, like C4 though. INVS becomes Ehole when under vacuum or pressure for example.
  • Finalflash50
    4th Feb 2011 Banned 0 Permalink
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  • watereye
    4th Feb 2011 Member 0 Permalink
    Just like my remote thunder dropper thingy I rushed on.
  • Candunc
    4th Feb 2011 Member 0 Permalink
    @watereye
    it is
    ~!154103 without the !
  • Ace
    4th Feb 2011 Member 0 Permalink
    @watereye
    like this:
    ~ 154103
    without the space though
    save: