Liquid Pressure Fix

  • Diissaster
    6th Feb 2011 Member 0 Permalink
    Right, I think I have a way to go around fixing water shaped in a U.

    I am aiming to create a code that you add to every liquid particle.

    I will need help, but I have a rough idea how this will work.

    If we can detect the adjacent particles, like switch does then find some Y coordinates, we are somewhere...