Differences from current official: Air mode toggling with Y key MITE element Different BIZR and BIZR Gas behavior
I used the code for gravity mode toggling as a template for switching methods of calculating Air. n_n Basically you can flip different parts of Air off, like have Pressure but no Velocity, or have no updating but still have air effects.
You toggle between them with the "Y" button. :D
No Pressure mode
In no pressure mode, velocity travels in straight lines, unhindered.
No Velocity mode
In no velocity mode, pressure exists but wind movement does not. As a result, elements still experience the effects of pressure, but are not moved by it.
No Air mode
In this mode, air is set to 0 for both velocity and pressure on every frame. As a result basically, no air. ^_^ Nuclear explosions can happen, but no boom! Fire rises slowly without any particular speed.
No Update mode
In this mode, pressure and velocity still effect elements, but the grid of pressure and wind is not updated from frame to frame, meaning that elements can effect and be effected by the grid, but the grid itself does not calculate changes. You'll have to experiment to see what I mean.
I've added one element called Mite, you'll have to mess with it. The description explains. :3
MITE reacts with Dust, Yeast, Dead yeast, Water, Plant, Wood, and Fire. n_n
BIZR now has Neutron's behavior, but is still affected by gravity. It also transforms the elements Glow, Paste, Wax, Repairs Powdered Quartz, Metal, and Glass. Cools ISOZ and heats Sand on contact, and erodes away at Brick and associated elements like Concrete and Paste. Lastly, it transforms Uranium into Plutonium. n_n
"This application has failed to start because SDL.dll was not found." I can add it to the folder but just saying that you might want to put it in the folder.