The Powder Toy -vs- Powder Game

  • Rock-
    23rd Mar 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • devino
    23rd Mar 2011 Member 0 Permalink
    IF I SEE THE WORDS STICKMEN OR MOVEABLE SOLIDS AGAIN IM GOING TO DIE!!!!
  • shroom207
    23rd Mar 2011 Member 0 Permalink
    @devino
    stickman moveable solids.
  • Catelite
    23rd Mar 2011 Former Staff 0 Permalink
    - Poor stickmen control
    This might get fixed someday. I can only presume that making a working movable character is harder than it sounds.

    - Devs refuse to add if they feel it is remotely similar to an existing element or can be replicated by an extremely elaborate reaction
    If you knew how difficult it was to make elements that don't break things, and don't slow the game down on the larger scale of things, you'd see why this isn't really doable. Powder Game gas a bunch of elements that aren't really fun to play with, but have immediate entertainment value. Like birds. o___o

    - Less constant updates
    We spend every day working on it, give us a break D: D: D:

    - Tends to be glitchy
    ...Because we give updates ahead of schedule to keep people from guessing, when the game isn't 100% bug tested yet. :<<br />
    - Choppy gameplay
    ...Explain?

    - Large size = low FPS on slower computers
    The size has less to do with it, more the maximum particle count in the game which is a fixed value, and all the new code for the elements that exist that never used to.

    - Unclear element instructions
    We have a wiki for a reason o_O It'd be silly to code a whole help section into the game, but it might be there someday.


    Powder Game:
    + Advanced elements like Virus
    We already have a virus element in TPT, that isn't in official yet. Check out X element in AntB's mod. I'm not sure what state his mod is in atm.

    + Frequent updates
    :< Again sorry for not having a team of code workhorses

    + Wind
    Cracker coded this in not that long ago

    + Many things added for fun rather than purpose
    ...Just go play with your Ball element. XD


    But yes. :D Ours was designed by an awesome dude who designed graphics cards for a living. It must be awesome!
  • Rock-
    23rd Mar 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • Catelite
    23rd Mar 2011 Former Staff 0 Permalink
    o_O Well the whole game's getting revised with every update. You don't make stuff expecting it to work perfectly later. Besides that, I've yet to have an issue with fire/smoke that hasn't been easy to fix.

    Also, it's possible to revert X. :D It seems you don't know how.
  • code1949
    23rd Mar 2011 Member 0 Permalink
    @Rock-
    Fighters are randomly controlled, not AI controlled. TPT is now updated more, Boxes and Balls are not really movable solids.
  • Rock-
    23rd Mar 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • code1949
    23rd Mar 2011 Member 0 Permalink
    @Rock-
    Well, balls are actually similar to stickman's coding according to the majority of dan-ball users.
  • boxmein
    23rd Mar 2011 Former Staff 0 Permalink
    @Catelite
    I'd be willing to rewrite all help texts. But there could be packaging, as.. "Powder Toy Main package. Includes the game", "Powder Toy Help and Manuals package. Includes Help and Manuals for all elements." Powder Toy Dev package. Includes an updating to-do list and source code for the game, plus Git." etc.
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