When an element goes into a portal, it gets deleted, and then created again on the other side. it sounds easy to do with stickman right? Problem is, the life value would be ignored, and it would be extremely buggy. Think about it: If you have a ball of protal out, where in that ball does stickman go out? and then you have to worry about spawn points and other really annoying things. So really, "It would be pretty easy to code. It would just be epic fail." -Catelite "anyway, the stickman's problem is that most of his data (leg positions/movement) are stored outside of the particle in random variables."-cracker64
yeah, it would ne nice, but vectors and all the jargon limit it from being possible at the moment. Might be added in the future, just don't hold your breath.