OK, so i had this idea that involved putting a large amount of ASIM all over the screen, than erasing it, leaving behind ambient heat. So once it filled up the screen i erased it. TPT then crashed. I repeated this again and got the same result. Any Answers?
If it was, then the crash was probably caused by too much recursion in the flood fill function, due to the complex pattern. Find another way to erase it (e.g. box, or brush).