It's kind of hard to search through the discussions for something this specific so I'm making a new thread. My apologies to any thread monsters who get upset at the fact that there is/might be/was already a thread concerning this.
Well I was just wondering what is happening when lots of pressure and heat is applied to GLOW (I've achieved the effect with photons in the mix as well). If you turn on the extended display (or whatever you call it when you push 'd') and hover the mouse over a pixel of glow, you can see a gradient of sub-elements in the parentheses, as if it cycles through all of the possible elements in TPT. It's almost the same if you place some concrete, metal, quartz, and any other meltable element and turn it all into lava, it tells you what the original element was. Except this cycles through all of them. I've seen DEUT, VENT, URAN, WTRV, LN2, etc. Pretty much all of them. I was just curious as to what was going on. Thanks for your time.
I also noticed that if you set the TMP of Pipe to any number from 0 to 148 it will fill up the pipe with that element. I also tried -10, which created an element with no name. I could tell it was there because it was falling down the pipe and it was black. Anyone knows why this happenes?
(o.o) i did that with pipe and TPT is incapable of havin the cursor over it in debug mode.........wth IS it i wonder........i mena i think we may have just created an element that did exist and CANT exist according to tpt ......
Yes, tmp stores the element contained by pipe. Element numbers go from 1 (dust) to 152 (merc) in the current version (0 means no element).
I don't worry too much about negative numbers, unless there is some way of making them without the console, because they don't survive being saved. But I shall go and fix the crash when hovering the mouse over it.