Please, TPT cannot have movible solida because it's very hard to code. (also I wouldn't have done that, you just turned every sane menber of the forums againced you :P at least for now.)
Por favor, TPT no puede tener solida movible, ya que es muy difícil de codificar. (también yo no habría hecho eso, usted acaba de cumplir todos los menber sano de los foros againced que :P al menos por ahora)
S'il vous plaît, TPT ne peut pas avoir SOLIDA movible parce qu'il est très difficile de code. (aussi je n'aurais pas fait cela, vous venez d'allumer tous les menber saine des forums, vous againced:. P moins pour l'instant)
Tanpri, TPT pa ka gen movible solida paske li an difisil anpil postal. (tou mwen pa ta gen fè sa, ou jis vire chak menber lisid nan fowòm yo againced ou :P omwen pou kounye a.)
I was talking to Skylark about it, he said it would be possible, but basically it's a couple of logic pretzels figuring out how to make it interact with fixed particles (the cellular automata that TPT is basically) without either destroying everything or lagging horribly.
He -did- say however, making moving solids that do not rotate would be very easy, except for the obvious caveat that they would make producing solids that can't tip over possible, and that coding it that way would make it more difficult to fix them to rotate later.
omg, why don't you just do that? it would satisfy n00bs (cough, smurf, cough) and it would really just change the game? besides, who would want it to rotate anyways?