Sets values on the pressure map, 3 overloads tpt.set_pressure(number x, number y) tpt.set_pressure(number x, number y, number width, number height) tpt.set_pressure(number x, number y, number width, number height, number value)
Sets pressure in a rectangular area (the first two overloads set pressure to zero).
x, y, width, height are on the same scale as walls, so top left corner is (0, 0), bottom right corner is (152, 95).
now this can just be put into the console or do i have to do things with lua scripts outside TPT , i just ask because another game ive played uses lua but to make something work it had to be put into scripts and all sorts of other stuff ( it was a "player" game not a particle simulator so it had objects and things making it more complex )