Difference between revisions of "Element:PROT"
m (added POLO to proton fusions) |
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− | An energy particle, which can pass through everything, except for {{ | + | An energy particle, which can pass through everything, except for {{MaterialBtn|INSL}}, {{MaterialBtn|VOID}}, {{MaterialBtn|PVOD}}, {{MaterialBtn|DMND}}, {{MaterialBtn|VIBR}}, portals, and solid walls. |
− | Protons | + | Protons heat transfer works through two mechanics: Firstly, they use a function to apply a temperature in between their own and the material they are passing through. After they pass through, the material has this exact temperature. This function is used for all materials except {{MaterialBtn|WIFI}}, which has temperature changes in multiples of 100 or 1000. They also have some thermal conductivity, meaning they do eventually approach the average temperature of the simulation. They even transfer heat to things that don't normally conduct. At higher temperatures they will also set off most explosives. |
They will also remove any spark they pass through. | They will also remove any spark they pass through. | ||
− | + | They leave a path of slightly negative pressure behind them. | |
=== Reactions === | === Reactions === | ||
− | *{{MaterialBtn|PROT}} + {{MaterialBtn|ELEC}} = {{MaterialBtn|HYGN}} | + | *{{MaterialBtn|PROT}} + {{MaterialBtn|ELEC}} = {{MaterialBtn|HYGN}} (There is a bug where PROT from {{Material|SING}} explosions does not combine with ELEC to form HYGN) |
*{{MaterialBtn|PROT}} + {{MaterialBtn|INVS}} = {{MaterialBtn|NEUT}} + {{MaterialBtn|INVS}} (PROT is converted to {{Material|NEUT}}, {{Material|INVS}} remains intact) | *{{MaterialBtn|PROT}} + {{MaterialBtn|INVS}} = {{MaterialBtn|NEUT}} + {{MaterialBtn|INVS}} (PROT is converted to {{Material|NEUT}}, {{Material|INVS}} remains intact) | ||
*{{MaterialBtn|PROT}} + {{MaterialBtn|LCRY}} = {{MaterialBtn|PHOT}} + {{MaterialBtn|LCRY}} (PROT is converted to {{Material|PHOT}}, reaction only works if {{Material|LCRY}} is turned on) | *{{MaterialBtn|PROT}} + {{MaterialBtn|LCRY}} = {{MaterialBtn|PHOT}} + {{MaterialBtn|LCRY}} (PROT is converted to {{Material|PHOT}}, reaction only works if {{Material|LCRY}} is turned on) | ||
− | *{{MaterialBtn|PHOT}} + {{MaterialBtn|HYGN}} = {{MaterialBtn|PROT}} + {{MaterialBtn|ELEC}} (PROT creating reaction). The PROT will be going in the same direction as the {{Material|PHOT}} was, but the {{Material|ELEC}} moves in a random direction. The resulting | + | *{{MaterialBtn|PHOT}} + {{MaterialBtn|HYGN}} = {{MaterialBtn|PROT}} + {{MaterialBtn|ELEC}} (PROT creating reaction). The PROT will be going in the same direction as the {{Material|PHOT}} was, but the {{Material|ELEC}} moves in a random direction. The resulting PROT will not combine with ELEC to form {{Material|HYGN}}. |
*{{MaterialBtn|PROT}} + {{MaterialBtn|POLO}} = {{MaterialBtn|PLUT}} (PROT gets absorbed, {{Material|POLO}} is converted to {{Material|PLUT}}) | *{{MaterialBtn|PROT}} + {{MaterialBtn|POLO}} = {{MaterialBtn|PLUT}} (PROT gets absorbed, {{Material|POLO}} is converted to {{Material|PLUT}}) | ||
− | {{MaterialBtn | DEUT }} will explode into protons when bombarded with them for a while, just like the reaction of DEUT with {{Material | NEUT }} except with low pressure. | + | {{MaterialBtn|DEUT}} will explode into protons when bombarded with them for a while, just like the reaction of DEUT with {{Material|NEUT}} except with low pressure. |
− | When PROT hits {{MaterialBtn|VIRS}}, the VIRS becomes permanent. It won't decay | + | When PROT hits {{MaterialBtn|VIRS}}, the VIRS becomes permanent. It won't decay, but it can still be cured. |
− | When protons collide with high enough velocity, they will | + | When protons collide with high enough velocity, they will fuse into other materials. In order from lowest to highest velocity required to produce, these are: |
− | :{{MaterialBtn | NBLE }} {{MaterialBtn | CO2 }} {{MaterialBtn | OXYG }} {{MaterialBtn | PLSM }} {{MaterialBtn | | + | :{{MaterialBtn|NBLE}} {{MaterialBtn|CO2}} {{MaterialBtn|OXYG}} {{MaterialBtn|PLSM}} {{MaterialBtn|POLO}} {{MaterialBtn|URAN}} {{MaterialBtn|PLUT}} {{MaterialBtn|SING}} |
− | (SING needs extremely high velocity). | + | (SING needs extremely high velocity, almost maximum). |
{{Languages}} | {{Languages}} |
Latest revision as of 15:30, 29 November 2023
Properties | |
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Section | Radioactive |
Spawn temperature | 22°C |
Heat Conductivity | 24.4% |
Relative weight | -1 |
Gravity | 0 |
Acid dissolve rate | 0% |
Flammability | 0 |
State | Energy particle |
Source code |
An energy particle, which can pass through everything, except for , , , , , portals, and solid walls.
Protons heat transfer works through two mechanics: Firstly, they use a function to apply a temperature in between their own and the material they are passing through. After they pass through, the material has this exact temperature. This function is used for all materials except , which has temperature changes in multiples of 100 or 1000. They also have some thermal conductivity, meaning they do eventually approach the average temperature of the simulation. They even transfer heat to things that don't normally conduct. At higher temperatures they will also set off most explosives.
They will also remove any spark they pass through.
They leave a path of slightly negative pressure behind them.
Reactions
- + = (There is a bug where PROT from SING explosions does not combine with ELEC to form HYGN)
- + = + (PROT is converted to NEUT, INVS remains intact)
- + = + (PROT is converted to PHOT, reaction only works if LCRY is turned on)
- + = + (PROT creating reaction). The PROT will be going in the same direction as the PHOT was, but the ELEC moves in a random direction. The resulting PROT will not combine with ELEC to form HYGN.
- + = (PROT gets absorbed, POLO is converted to PLUT)
will explode into protons when bombarded with them for a while, just like the reaction of DEUT with NEUT except with low pressure.
When PROT hits , the VIRS becomes permanent. It won't decay, but it can still be cured.
When protons collide with high enough velocity, they will fuse into other materials. In order from lowest to highest velocity required to produce, these are:
(SING needs extremely high velocity, almost maximum).
Language: | [[::Element:PROT|English]] |
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