Elements:Walls
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Contents
Walls
This category contains 17 elements, 15 of which are true walls, all of which are indestructible.
NOTE: some things like BRAY (when shot out from ARAY) can go through any wall. This is just because it doesn't check for walls when being created, it can't actually exist inside most walls. LIGH does the same.
Eraser
Description: "Erases walls."
Blocks: N/A
Allows: N/A
Special: N/A
Conductive Wall
Description: "Blocks everything. Conductive."
Blocks: Everything
Allows: Nothing
Special: Conducts SPRK. Transparent to ARAY.
E-wall
Description: "E-Wall. Becomes transparent when electricity is connected."
Blocks: Everything, unless powered
Allows: Nothing, unless powered
Special: Acts like WALL (Non conductive) when not electrified, otherwise acts like Conductor.
Detector
Description: "Detector. Generates electricity when a particle is inside."
Blocks: Nothing
Allows: Everything
Special: Will pass SPRK on to anything conductive while a particle is in its area. When activated, it gives out a orange glow.
Streamline
Description: "Streamline. Set start point of a streamline."
Blocks: N/A
Allows: N/A
Special: Shows you how pressure is moving around the simulation. Unlike other walls, the brush size doesn't matter.
Fan
Description: "Fan. Accelerates Air. Use the line tool to set direction and strength."
Blocks: Nothing
Allows: Everything
Special: Creates pressure and airflow. To use, place the wall where you need it, while you still have the Fan wall selected hold shift, click on the wall then drag in the direction you want air to flow.
Fan gives stickmen the ability to shoot out air, just like it would an element. Its head will turn light blue, and it will get overridden by any other element it touches.
Liquid Permeable
Description: "Blocks most particles but lets liquids through. Conductive."
Blocks: Gases, Powders, Solids and Energy
Allows: Liquid Elements, Pressure
Special: Only allows liquids to pass through it, Also conducts SPRK to anything conductive.
Absorbing wall
Description: "Absorbs particles but lets air currents through."
Blocks: Nothing, it eats them instead
Allows: Pressure
Special: Absorbs all particles that enter its space. HOWEVER, if the particle has a vector speed (X) and the thickness is less than X, the particles will pass.
Wall
Description: "Basic wall, blocks everything."
Blocks: Everything
Allows: BRAY
Special N/A
Non-permeable wall
Description: "Allows air, but blocks all particles."
Blocks: All particles of any state
Allows: Pressure
Special: N/A
Powder-Permeable
Description: "Allows powders, blocks all other particles."
Blocks: Anything not a powder, except FIRE, SMKE and CO2
Allows: Powders, FIRE, SMKE, CO2
Special Allows only powders and FIRE, SMKE and CO2.
Conductor
Description: "Allows all particles to pass through and conducts electricity."
Blocks: Nothing
Allows: Everything
Special: Conducts SPRK to anything conductive.
E-Hole
Description: "E-Hole. Absorbs particles, releases them when powered."
Allows: Nothing
Blocks: Nothing (Absorbs)
Special: Holds particles in place until electrified, releases them when electrified. Forms Black Holes when too much mass is put into it. Each pixel of E-Hole can have up to 1500 parts in it before it forms Black Hole. E-Hole will also remove jetpacks from a stickman or a fighter.
Gas permeable wall
Description: "Allows gasses, blocks all other particles."
Blocks: Liquids, Solids, Powders and Energy.
Allows: Gasses and Pressure
Special: This wall does allow FIRE as well.
Gravity wall
Description: "Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."
Blocks: Newtonian gravity.
Allows: All particles
Special: If you make a box using gravity wall, then Newtonian gravity has no effect inside the box. It does not block how things like pressure are blocked, it just sets the gravity of all things inside the box to 0.
When a stickman/fighter makes contact, small purple rocket boots appear (Or what other call jetpacks), giving that person the ability to fly by ejecting hot plasma downwards. A stickman can still use another element, but cannot walk or "jump" without creating plasma, making troublesome to walk across flammable materials. A stickman cannot be hurt by plasma when it has a jetpack on, but will still be hurt by heat.
Controls: ^ arrow key: up < arrow key: left > arrow key: right <> simultaneously held down: Brake (Slowly goes down)
Energy Wall
Description: "Allows energy particles, blocks all other particles."
Blocks: Everything except energy particles.
Allows: All energy particles. At the moment, these are PHOT, NEUT, ELEC, PROT, and GRVT
Special: Allows energy.
Airblock Wall
Description: "Allows all particles, but blocks air."
Blocks: Pressure and velocity
Allows: All particles, any state
Special: N/A