Piston ideas

  • byzod
    19th Feb 2013 Member 2 Permalink

    0. Piston Stroke. There should be at least one type of element but wall that can stop piston/frame (DMND is the best candidate I suppose). Wall should stop particles/frame/piston pushed by piston, not eat them. VOID and things alike will, however. This idea is also great.

    1. Piston Pusing Force. Behavior of solid pushed by piston won't be changed, but when pushing liquid/gas/powders, the piston can accelerate them (particle.vx and .vy or something, just like RPEL/FRAY/DMG). Why this? Because it's funny and useful. With it we can mixing things, separating mixed particles, making cannon games and stick man games and jump pad games and so on.

    2. Solid Structure. Add an element that won't be break apart when pushed by piston, or improve the FRME we have, piston itself should have a mode to achieve that too. Why: with this feature we can use piston to push piston and SOLID structures attached to it, this can be the basic unit of complicated machine, even with automatic circuit control! (It's partially Moving Solid but easier to implement)

  • jacob1
    19th Feb 2013 Developer 0 Permalink
    I say ... yes to all, this sounds good. Maybe some type of FRME setting to do the last one though, since that's different than we have now. Many problems with pistons are that they are still buggy.
    Also, I don't think DMND would work, cracker64 found a use for an element that can't be destroyed by CRAY but can be pushed by pistons (although maybe FILT/CRAY would work instead, so maybe DMND might still work)
  • boxmein
    19th Feb 2013 Former Staff 0 Permalink
    @byzod (View Post)
    @cracker64 already has demonstrated moving PSTN without having it be movable the regular way.
  • benthecrazy
    19th Feb 2013 Member 0 Permalink

    What if pistons were able to push solids through portals? I think that would be more useful than piston pushing the portal itself. You just needed to improve the coding of the portals so that pixels pushed into prti would exit prto on the opposite side.

  • Box-Poorsoft
    20th Feb 2013 Banned 0 Permalink
    This post is hidden because the user is banned
  • byzod
    20th Feb 2013 Member 0 Permalink

    @jacob1 (View Post)

    What use? Can you give some links?

    The piston thing will be buggy in a long time, it's the first real moving solid (not some .vx sponge thing) in TPT, more time and tests are needed. So if you have any idea, please implement it in your mod or tpt beta (or even alpha) :)

     

    @boxmein (View Post)

    Can you post the relative link please? Thank you!

  • boxmein
    20th Feb 2013 Former Staff 0 Permalink
    @byzod (View Post)
    It's slow, but
  • byzod
    21st Feb 2013 Member 0 Permalink

    @boxmein (View Post)

     LMAO!!

    Cracker64 is a bloody genius!

  • greymatter
    21st Feb 2013 Member 0 Permalink

    @boxmein (View Post)

     umm...how can i open it?

    user:cacker64 doesn't show it so it must be unpublished. just clicking open just opens a empty tpt window.

    searching for "testytest" doesn't work either...

  • boxmein
    21st Feb 2013 Former Staff 0 Permalink
    @greymatter (View Post)
    It is unpublished :O
    also, no it doesn't, might have to "install" TPT properly or just update your TPT.