I'm here to "advertise" my new stuff.
Microelectronics: a collection of some useful teeny-tiny circuitry. Some of these are very buggy (the ones marked with an asterisk). Nearly everything is described within the simulation, but if you need any help, let me know. Everything is free, even the font, give credit if you want to.
7-Segment decoders: several types of binary to 7-segment decoders, originally made for @PortalPlayer. The cascadable one is very buggy and needs some work, and there are timing and electrical diagrams explaining how to use it. Everything here is free, and ask if you need help
Some odd behaviour I've found while playing with LOLZ and VIRS. LOLZ respawns when a single particle is erased (or turned into another particle), because it needs to keep its shape, so it is only destroyed when totally covered by VIRS, otherwise it acts like CLNE.
This is another buggy behaviour I've found in TPT. Apparently, MERC does not conduct SPRK to NBLE when it has a low "tmp" value (<=~21), but the opposite works as it should.
I've found this while trying to make a STAR oscillator, but instead got a very interesting pattern that emerges from only 6 pixels of STAR. It takes about one minute (@60FPS) for the pattern to fully develop and become stable.
After years I've finally got time to finish my Day-and-Night gun and antigun. This is a well-known setting of the DANI rule, and I'm kind of surprised that no one attempted to recreate it with TPT.
Non-GOL oscillators and ships I've found while playing with cellular automata. This is some kind of a constant work-in-progress, I'll add more as I discover them.
Feel free to comment, ask and tag my saves. Sorry for any spelling mistake, as usual. Thanks.
MUR'S BACK MUR'S BACK MUR'S BACK MUR'S BACK MUR'S BACK
All this stuff is pretty cool, I especially love the electronics
seriously holy shit mur's back