Laser Heating Mechanism

  • Schneumer
    10th Nov 2018 Member 1 Permalink

    Hello all, long time no see.

    Lately I've been troubleshooting and improving my old saves, and my experimentation with this one

    had led me to some interesting conclusions.

     

    1) The concept of layered PCLN to create higher-density photon beams, which I attribute to former player nijalninja98 (I just randomly happened to look at a post of his in my dead club from like a few years ago and the concept actually works. RIP nijal)

     

    2) Layered uranium-pump heating. Same concept as PCLN, denser uranium results in greater heating from the pump pressure. Imagine heating as heating per unit, but now its 5 layers of uranium so the heating per unit is increased like five-fold.

     

    3) The thing is, even if you use the layered uranium heating, though the uranium does stay at constant max temp (so it isn't a problem with the heating not being strong enough), it doesn't heat all the photons to max temp since there are simply too many layers (at least for my looped high-density layer which makes the beam several hundred or perhaps thousand layers thick).

     

    So I was wondering if anyone wanted to pull from these concepts and execute the heating design I thought of in my head, which could consist of a coil of pump heating mechanisms along with frame (or anything else indestructible) mirrors. Essentially, the mirrors would guide the photon beam between columns of heating mechanisms. I may come back and post the basic concept, but I'm lazy (otherwise I wouldn't really ask someone else to execute it. Hope it's not too pathetic). If you want to know what I mean by frame mirrors, though, just look at one of my angle changing lasers

    and that should help. Hopefully, this will also be good info for anyone wanting to make stronger lasers.

     

    If you don't know what I mean by layering, just search up "how to layer" in the forums and use the "console collapse method" (what I call it at least), which involves using the !set x all (#) command. Just use 200 or something.

    It's good to be (sorta) back. :)

    Edited 6 times by Schneumer. Last: 10th Nov 2018
  • kobalt
    12th Nov 2018 Member 0 Permalink

    You have contributed to the heating fields of TPT. congratulations.