Hello all, long time no see.
Lately I've been troubleshooting and improving my old saves, and my experimentation with this one
1) The concept of layered PCLN to create higher-density photon beams, which I attribute to former player nijalninja98 (I just randomly happened to look at a post of his in my dead club from like a few years ago and the concept actually works. RIP nijal)
2) Layered uranium-pump heating. Same concept as PCLN, denser uranium results in greater heating from the pump pressure. Imagine heating as heating per unit, but now its 5 layers of uranium so the heating per unit is increased like five-fold.
3) The thing is, even if you use the layered uranium heating, though the uranium does stay at constant max temp (so it isn't a problem with the heating not being strong enough), it doesn't heat all the photons to max temp since there are simply too many layers (at least for my looped high-density layer which makes the beam several hundred or perhaps thousand layers thick).
So I was wondering if anyone wanted to pull from these concepts and execute the heating design I thought of in my head, which could consist of a coil of pump heating mechanisms along with frame (or anything else indestructible) mirrors. Essentially, the mirrors would guide the photon beam between columns of heating mechanisms. I may come back and post the basic concept, but I'm lazy (otherwise I wouldn't really ask someone else to execute it. Hope it's not too pathetic). If you want to know what I mean by frame mirrors, though, just look at one of my angle changing lasers
If you don't know what I mean by layering, just search up "how to layer" in the forums and use the "console collapse method" (what I call it at least), which involves using the !set x all (#) command. Just use 200 or something.
It's good to be (sorta) back. :)